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Infamous Second Son | Lighting

The following images display my contributions to Infamous: Second Son. As a Lighting Artist using Suckerpunch's inhouse engine. I was strictly responsible for lighting, atmosphere, mood, and bug fixing. On Infamous Second Son We did a GI bake to the probes and they were applying the colors and lighting info at build time and they were vertex bound.
(Note: All assets and set dressing were done by others)